
Officially we do not support Xcode 8, however it is possible to build Komodo However, following theĪbove steps is meant to be sufficient to get Komodo building.

Once you have MacPorts installed you need just runĮnsure you are using clang or gcc 4.2 (or higher)įor more details on Mac OS X build prerequisites. (Note: Fink may work too but most of theīuild testing and instructions is done with MacPorts.)Īutoconf v2.13. Open the Xcode preferences, then in the Downloads tab, select and install the

$ xcode-select -s /Path/To/Xcode\ 6.4.app/ If you have/need other versions of Xcode installed then you can use xcode-select to change the active Xcode: You can get version 6.4 from the developer downloads site. If you prefer the Python builds from should be sufficient as well. Should be a lot faster as much of the compiled data is cached. Or simply bk build & bk run to quickly get back into Komodo. Upon making any modifications to the source you will again have to run bk build, Once the build has completed you can simply run Komodo by executing bk run This should take significantly less time than building Mozilla. Using the command line, enter your checkout directory and run:īk configure -V 11.10.0-devel # -without-binary-dbgp-clients Steps is meant to be sufficient to get Komodo building. More details on Windows build prerequisites.

Mailing Lists: komodo-discuss & komodo-beta & komodo-announce Building Komodo There are several ways to get in contact with the Komodo devs: This'll save you some time and hassle as you would not have to build in case you only want to contribute to a specificĬomponent. Want to check out the individual component/addon repositories under Whilst the main Komodo Edit source is hosted under this repository you may also

This readme explains how to get started building, using and developing with
